Battle Bender is a multiplayer, last-man-standing, battle game with a unique twist on gravity. Players gravitate towards whatever surface is closest to them, allowing for movements up walls and upside-down on the ceiling. Use missiles, mines, pulses and surges to outmaneuver and defeat your opponents on four unique levels.
Background:This game was created as the third and final project for the EECS 494 Video Game Design course at the University of Michigan. It received the first-place award out of 13 games at the end-of-year, Video Game Showcase.
Details:C++ and the Zenilib library. Zenilib provides abstractions for OpenGL, DirectX, Audio, Controllers, and Asset Loading., and Asset Loading.